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	<title>Games Powerleveling Tips</title>
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	<link>http://powerleveling.usfine.com</link>
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	<pubDate>Thu, 26 Nov 2009 00:50:05 +0000</pubDate>
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		<title>WoW Class Guide for Mages Level 1-19</title>
		<link>http://powerleveling.usfine.com/wow-class-guide-for-mages-level-1-19/</link>
		<comments>http://powerleveling.usfine.com/wow-class-guide-for-mages-level-1-19/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 00:50:05 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=732</guid>
		<description><![CDATA[World of Warcraft Mage Class Guide: Introduction/Levels 1-19
The mage class in World of Warcraft is considered a &#8220;glass cannon,&#8221; for the class&#8217;s ability to generate a great amount of damage but at the cost of having relatively low armor and health points. The mage has three talent trees from which to choose from: fire, ice, [...]]]></description>
			<content:encoded><![CDATA[<p>World of Warcraft Mage Class Guide: Introduction/Levels 1-19</p>
<p>The mage class in World of Warcraft is considered a &#8220;glass cannon,&#8221; for the class&#8217;s ability to generate a great amount of damage but at the cost of having relatively low armor and health points. The mage has three talent trees from which to choose from: fire, ice, and arcane. The fire and ice tree maximizes the damage caused by fire and ice spells, respectively. The arcane tree is, generally, for utility purposes; buffing the mage and his/her spells. For the most part damaging arcane spells are mixed in with the main talent build, fire or frost, that the player chooses.</p>
<p>The three different talent trees also affect the way a mage plays. Both fire and frost have individual focused spells but fire&#8217;s focus is generally on creating alot of damage both in terms of up front damage but also damage over time on a single target. This is the most important thing to realize about the fire build, it has very few area of effect (AOE) spells but alot of high damage single target spells.</p>
<p>Furthermore the fire build provides very little in terms of controlling your enemy, whether it is a pvp or pve situation save for a few short lasting dazes, stuns, and disorients. The frost build on the other hand emphasizes AOE spells and rooting/snaring the enemy. Rooting the enemy involves freezing them in their place and a snare slows them down. Ultimately though the frost mage sacrifices damage for their ability to root and snare the enemy. The arcane tree, as mentioned previously, really just provides utilty and some damaging spells.</p>
<p>For leveling I suggest going fire with some arcane mixed in. The rationale is, when leveling, you will be spending most of your time in instances or grinding out quests, generally focusing on a single enemy at a time as opposed to situations that would merit a great deal of AOE and rooting/snaring. To put it generally, fire is for PVE, frost is for PVP and arcane buffs the other two trees.</p>
<p>When you start playing and earning talent points, remember you want to maximize damage and shorten the amount of time it takes to inflict damage. The first eight or so talent points you invest should go into Incineration and Improved Fireball. These talents increase your ability to crit and shortens the casting time for fireball. Then on the second tier of talents go for Ignite. This talent adds a debuff to the enemy everytime the player scores a crit on them. It inflicts an additional 8% to 40% damage, depending on the amount of talents points invested in it.</p>
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		<title>World of Warcraft Hardcore, Pacifist, PvP Leveling</title>
		<link>http://powerleveling.usfine.com/world-of-warcraft-hardcore-pacifist-pvp-leveling/</link>
		<comments>http://powerleveling.usfine.com/world-of-warcraft-hardcore-pacifist-pvp-leveling/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 06:46:30 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=730</guid>
		<description><![CDATA[Since 2004, World of Warcraft has been a staple in many of our homes, but when you&#8217;ve gotten to level 80 once – or many times – the game play can begin to feel stale. Here are a few new ways to spice up your World of Warcraft. Hardcore Mode Leveling
Players of Diablo and other [...]]]></description>
			<content:encoded><![CDATA[<p>Since 2004, World of Warcraft has been a staple in many of our homes, but when you&#8217;ve gotten to level 80 once – or many times – the game play can begin to feel stale. Here are a few new ways to spice up your World of Warcraft. Hardcore Mode Leveling<br />
Players of Diablo and other games with ladder-based ranking may already have a good idea of what “hardcore” mode means. The idea behind hardcore mode leveling is simple: once you die, it&#8217;s game over. It doesn&#8217;t matter how you die, or why – your character&#8217;s life and existence ends with their first death.</p>
<p>If it&#8217;s your first time leveling hardcore, you may want to play a hybrid for the ability to heal themselves. Protection paladins and feral druids are particularly difficult to kill for a player who wisely uses their healing abilities. For a real challenge though, try playing a class like a mage, with little defensive or healing capabilities, and see just how far you can go.</p>
<p>Tips:</p>
<p>•Twinking a hardcore character is a generally good idea. Equip them with gear that has both the stats they need, along with a lot of stamina.<br />
•Hardcore leveling is easier with a buddy, or even an entire group – but be wary of the challenge of instances.<br />
•For more challenge, make your own ladder ranking on the server, with your guild, or just among a group of friends – and see who can get the farthest.<br />
Pacifist Leveling<br />
Have you ever wondered what an MMO would be like if it never featured killing a single enemy? What would it be like in Azeroth, where everyone around you boasts about their latest kills? How far could you make it in a cut-throat world?</p>
<p>The goal of pacifist leveling is to reach the highest level you can without killing a single creature. You must gain experience instead via exploring and completing quests that don&#8217;t require killing creatures. Having someone grouped with you and killing creatures for you is cheating! Keep in mind that many quests require only an item that drops, and may be traded. You can use your own characters, or the auction house, to utilize even these quests to a higher level.</p>
<p>Tips:</p>
<p>•Like hardcore leveling, pacifist leveling benefits well from twinking. Focus solely on stamina providing gear.<br />
•Expect to die a lot. Prepare to have a little extra cash to help for repairs as well as buying items.<br />
•Druids and rogues make the easiest classes for the pacifist challenge, as they can use stealth to bypass hostile mobs, and also have a temporary speed boost when necessary.<br />
PvP Leveling<br />
In patch 3.2, Blizzard introduced battleground experience. While players do not gain experience from the kills themselves, players do gain experience from winning battlegrounds, and even some from losing. The only exception to this rule is Warsong Gulch, if the losing side does not cap a flag.</p>
<p>With this in mind, players can now effectively level from 10 to 80 solely via battlegrounds. With the inclusion of Bind on Account PvP gear, players can now free themselves completely from the questing grind and spend night and day in the battlegrounds. Because battlegrounds are populated cross-server via the battlegroup system, even players on the smallest battlegroups in the dead of the night will always have something to do.</p>
<p>Tips:</p>
<p>•Invest in the Bind on Account PvP gear. This, plus other twink gear, can help give your character a serious advantage in the battleground.<br />
•Be a leader. Your fellow PvPers are going to see a lot of you, and you will make a better impression if you lead and are reasonably civil.<br />
•Take a break when you get frustrated. If your PvP partners are dragging you down, take a break before you go into a rage.</p>
<p>These new leveling methods should provide new, interesting ways to keep yourself interested in World of Warcraft. Have fun, and good luck!</p>
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		<title>Getting Experience, Leveling, and Training in Woirld Of Warcraft</title>
		<link>http://powerleveling.usfine.com/getting-experience-leveling-and-training-in-woirld-of-warcraft/</link>
		<comments>http://powerleveling.usfine.com/getting-experience-leveling-and-training-in-woirld-of-warcraft/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 01:26:29 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=727</guid>
		<description><![CDATA[Starting areas of the game will also teach you other ways to interact with the NPC&#8217;s, such as leveling, getting experience, and training. This part of the Ultimate World of Warcraft Noob Guide will help you learn what you need to do.
Getting the Experience You Need
When it comes to World of Warcraft, there are so [...]]]></description>
			<content:encoded><![CDATA[<p>Starting areas of the game will also teach you other ways to interact with the NPC&#8217;s, such as leveling, getting experience, and training. This part of the Ultimate World of Warcraft Noob Guide will help you learn what you need to do.</p>
<p>Getting the Experience You Need<br />
When it comes to World of Warcraft, there are so many different ways that you can get the experience you need in game - from killing mobs to questing. Each offers different types of experience points and each one is done differently. So, you need to know the basics of getting the experience you need in World of Warcraft as quickly as possible so that you can get out of the starting zones and really start to level like crazy.</p>
<p>You want to have a good combination of both questing and grinding (killing mobs) and the vast majority of the quests in the starting areas of the game will allow you to do that. You will also get some experience points from exploring, and even though they aren&#8217;t much, you want to make sure that you explore all of the starting areas (and all of the areas in the game that you are in) so that you gain those xp points and you fill out your maps as you go. I personally don&#8217;t recommend just grinding your way through the game, as you&#8217;ll get really bored really fast and you will find that you miss out on some special items that you can only gain from questing. So, start off by gathering up the quests that are available to you when you hit the starting area. This is usually only one or two. Do them and then head back and turn them in - but as you go, you want to grind on mobs along the way back to help up your xp. When you turn in those first quests, make sure that you pick up all of the quests that are now available to you, as you should have three or four. Do them all and grind your way back. Turn them in and continue on this way until you have finished up all of the quests in the starting areas of the game. Don&#8217;t skip any of the quests in these starting areas, as they are all super easy and there is no reason to skip them at all.</p>
<p>This is the easiest way to level throughout the starting areas. Make sure that you do all of the quests available to you and grind your way back when you turn them in. It will also gain you enough loot to sell to buy extra bags before you leave the starting area and up your gear as well.</p>
<p>Training Your Toon<br />
As you level, you will be able to go to your class trainer in the starting area and train on new skills. Usually, these are at the even levels - 2, 4, 6, 8, and 10. Then, when you hit level 10, you will get a special quest from your class trainer that will give you a special ability - such as gaining a new minion, learning to resurrect, or dual wielding. If you are an even level in the starting area and you haven&#8217;t seen your class trainer or you can&#8217;t seem to find them, ask one of the guards in the area. They will tell you where they are located and a little red flag will pop up on your map to show you the way to get to them. If they are out of range, a golden arrow will pop up and point you in the right direction.</p>
<p>The next part of the World of Warcraft new player Guide will take you through making money at first and how to find your professions in the game.</p>
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		<title>World of Warcraft Alchemy Trade Skill Guide - Alchemy Leveling Guide</title>
		<link>http://powerleveling.usfine.com/world-of-warcraft-alchemy-trade-skill-guide-alchemy-leveling-guide/</link>
		<comments>http://powerleveling.usfine.com/world-of-warcraft-alchemy-trade-skill-guide-alchemy-leveling-guide/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 07:47:35 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=725</guid>
		<description><![CDATA[Alchemy is a profession well suited for any class, especially in PvE content. Longer flask and elixir durations, and increased effects from Alchemical consumables make it especially useful in raids. Included in this article is a complete 1-450 Alchemy leveling guide plus gold earning tips.
Alchemy 1-450 Guide - Complete Material List
59 Peacebloom
59 Silverleaf
59 Empty Vial
80 [...]]]></description>
			<content:encoded><![CDATA[<p>Alchemy is a profession well suited for any class, especially in PvE content. Longer flask and elixir durations, and increased effects from Alchemical consumables make it especially useful in raids. Included in this article is a complete 1-450 Alchemy leveling guide plus gold earning tips.</p>
<p>Alchemy 1-450 Guide - Complete Material List<br />
59 Peacebloom</p>
<p>59 Silverleaf</p>
<p>59 Empty Vial</p>
<p>80 Briarthorn</p>
<p>90 Leaded Vials</p>
<p>15 Mageroyal</p>
<p>40 Stranglekelp</p>
<p>30 Liferoot</p>
<p>30 Kingsblood</p>
<p>45 Goldthorn</p>
<p>15 Empty Vials</p>
<p>5 Steelbloom</p>
<p>70 Sungrass</p>
<p>15 Khadgar&#8217;s Whisker</p>
<p>4 Purple Lotus</p>
<p>4 Firebloom</p>
<p>19 Arthas&#8217; Tears</p>
<p>40 Blindweed</p>
<p>97 Crystal Vial</p>
<p>4 Iron Bar</p>
<p>1 Black Vitriol</p>
<p>61 Golden Sansam</p>
<p>18 Mountain Silversage</p>
<p>38 Felweed</p>
<p>61 Dreaming Glory</p>
<p>20 Ragveil</p>
<p>10 Netherbloom</p>
<p>102 Imbued Vial</p>
<p>20 Talandra&#8217;s Rose</p>
<p>24 Adder&#8217;s Tongue</p>
<p>10 Icethorn</p>
<p>5 Pygmy Suckerfish</p>
<p>10 Dark Jade</p>
<p>10 Huge Citrine</p>
<p>10 Eternal Fire</p>
<p>Alchemy Skill Level 1-60<br />
Required Materials: 59 Peacebloom, 59 Silverleaf, 59 Empty Vial</p>
<p>Create: 59 Minor Healing Potion</p>
<p>Special Directions: Keep 50 of these Minor Healing Potions - You will need them for later.</p>
<p>Alchemy Skill Level 60-140<br />
Required Materials: 50 Minor Healing Potion, 80 Briarthorn, 30 Leaded Vials</p>
<p>60-110: 50 Lesser Healing Potions</p>
<p>110-140: 30 Healing Potions</p>
<p>Alchemy Skill Level 140-210<br />
Required Materials: 15 Mageroyal, 40 Stranglekelp, 30 Liferoot, 30 Kingsblood, 25 Goldthorn, 15 Empty Vials, 55 Leaded Vials</p>
<p>140-155: 15 Lesser Mana Potion</p>
<p>155-185: 30 Greater Healing Potions</p>
<p>185-210: 25 Elixir of Agility</p>
<p>Alchemy Skill Level 210-285<br />
Required Materials: 5 Steelbloom, 20 Goldthorn, 70 Sungrass, 15 Khadgar&#8217;s Whisker, 4 Purple Lotus, 4 Firebloom, 19 Arthas&#8217; Tears, 40 Blindweed, 5 Leaded Vial, 69 Crystal Vial, 4 Iron Bar, 1 Black Vitriol</p>
<p>210-215: 5 Elixir of Greater Defense</p>
<p>215-230: 15 Super Healing Potion</p>
<p>230-231: Philosopher&#8217;s Stone - Keep this, as it is needed to do transmutes throughout your Alchemy career. Recipe for the Philosopher&#8217;s Stone is obtained from Alchemist Pestlezugg in Tanaris.</p>
<p>231-250: 19 Elixir of Detect Undead</p>
<p>250-265: 15 Elixir of Greater Agility</p>
<p>265-285: 20 Superior Mana Potion</p>
<p>Alchemy Skill Level 285-360<br />
Required Materials: 61 Golden Sansam, 18 Mountain Silversage, 38 Felweed, 61 Dreaming Glory, 20 Ragveil, 10 Netherbloom, 28 Crystal Vial, 53 Imbued Vial</p>
<p>285-300: 18 Major Healing Potion</p>
<p>300-310: 10 Volatile Healing Potion</p>
<p>310-325: 15 Elixir of Healing Power</p>
<p>325-335: 10 Mad Alchemist&#8217;s Potion</p>
<p>335-340: 5 Super Healing Potion</p>
<p>340-360: 23 Super Mana Potion - The recipe for this is located in Zangarmarsh at Telredor for Alliance, and in Blade&#8217;s Edge Mountains at Thunderlord Stronghold for Horde.</p>
<p>Alchemy Skill Level 360-450<br />
Required Materials: 20 Talandra&#8217;s Rose, 44 Goldclover, 34 Tiger Lily, 24 Adder&#8217;s Tongue, 10 Icethorn, 5 Pygmy Suckerfish, 10 Dark Jade, 10 Huge Citrine, 10 Eternal Fire, 49 Imbued Vials</p>
<p>360-365: 5 Icy Mana Potion</p>
<p>365-375: 10 Spellpower Elixir</p>
<p>375-380: 5 Pygmy Oil</p>
<p>380-385: 5 Potion of Nightmares</p>
<p>385-395: 12 Elixir of Mighty Strength</p>
<p>395-405: At 400 you can do Northrend Alchemy Research once per day for a chance to discover new recipes. If you discover Potion of Speed, make it instead. Otherwise, from 395-400 make roughly 12 Elixir of Major Agility.</p>
<p>405-410: 5 Runic Healing Potion</p>
<p>410-425: 20 Runic Mana Potion</p>
<p>425-435: 10 Transmute: Earthsiege Diamond</p>
<p>435-450: Make Flasks of your choice until Maximum. You&#8217;ll need 15 Frost Lotus, among other things depending on which flask you make. Skill points above 435 can also be gained from Northrend Alchemy Research.</p>
<p>Alchemy Mastery<br />
Once a player reaches Alchemy skill level 325, and level 68, they can choose an Alchemy Mastery. The three Masteries available are Elixirs, Potions, and Transmutation. The quest is picked up in the Lower City of Shattrath, but you can only choose one. You can change later, but must complete the quest for the new Mastery. If you go back to a Mastery you had previously, you will not have to repeat the quest.</p>
<p>Elixir Mastery - Chance to proc an extra 1-4 Elixirs or Flasks when creating Elixirs or Flasks.</p>
<p>Potion Mastery - Chance to proc an extra 1-4 potions when making potions.</p>
<p>Transmute Mastery - Chance to proc an extra 1-4 of the transmuted item when transmuting items.</p>
<p>Advantages of Choosing Alchemy<br />
Alchemy is one of the most generic of all the World of Warcraft professions, in that it is the perfect complement to any class. Alchemists can create potions, elixirs, and flasks, as well as transmute certain items into other ones. Alchemists also get a passive ability called Mixology, which gives them double durations on Flasks and Elixirs and increases the effects of those consumables.</p>
<p>Alchemy is better suited towards PvE content than PvP, however. Flasks, elixirs, and potions cannot be used in Arena, and aren&#8217;t all that useful in Battlegrounds. There are a couple of items designated for arena use, but not many.</p>
<p>In addition to all of these things, Alchemists get a powerful trinket. There are four trinkets to choose from (that do not stack) that are well suited to every class, and increase the amount restored with Mana and Health potions.</p>
<p>Making Gold with Alchemy<br />
Alchemy coupled with Herbalism is a very profitable choice for professions. Players can quickly farm herbs and make elixirs, potions, and flasks that tend to sell for quite a lot of money. Even without herbalism, Elixir masters especially can make decent amounts of gold by buying herbs and selling the products. Elixirs, particularly Agility, Strength, and Spellpower ones, sell for quite a lot of gold. Flasks are always high priced, though the materials to make them are typically a lot more expensive (mainly just the Frost Lotus).</p>
<p>A new way to make decent amounts of gold was just introduced in patch 3.2, however. Alchemists have always been able to be Transmute masters, but up til patch 3.2 there weren&#8217;t very good products from Transmutation. Transmuting one eternal to another was possible if you discovered the ability, and one could make uncut meta gems. However, in 3.2 with the introduction of epic gems, Alchemists gain the ability to transmute them as well. The mats to create an epic gem are cheap, and the gems sell for a lot. This is especially great for transmutation masters who can proc multiple epic gems from a few cheap materials. They are limited, though, to one transmute every 20 hours.</p>
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		</item>
		<item>
		<title>Leveling Guide for Alliance</title>
		<link>http://powerleveling.usfine.com/leveling-guide-for-alliance/</link>
		<comments>http://powerleveling.usfine.com/leveling-guide-for-alliance/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 01:29:39 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=723</guid>
		<description><![CDATA[
Before we head into Outland, let&#8217;s have a little chat about a few things.
This guide is not a &#8220;power to 70 and forget about everything else in the world&#8221; guide, although it can work for that. Rather, it is a guide for making a character you will want later. That was all good and fine [...]]]></description>
			<content:encoded><![CDATA[<div id="productDescription" class="docGeneral biggerText">
<p>Before we head into Outland, let&#8217;s have a little chat about a few things.</p>
<p>This guide is not a &#8220;power to 70 and forget about everything else in the world&#8221; guide, although it can work for that. Rather, it is a guide for making a character you will want later. That was all good and fine earlier in leveling when our only major goal was getting up to level. Some of the things in the 50s we might have done before the expansion are meaningless now, such as getting the key to Onyxia&#8217;s Lair. However, there are some very relevant things to prepare for now. Reputation is going to be taken pretty seriously. So is the rate of leveling, since all quests that remain at level 70 will have their experience converted into money.</p>
<p>So don&#8217;t be surprised if the tone of the guide changes a little, and we worry a little more about each individual quest, and on forcing a few runs through specific instances. Some will be more important than others, but ultimately you should run EVERY instance in Outland at least once.</p>
<p>One thing that you should have been working on up until this point is your professions. Tradeskills can surpass 300 in Outland, so you should be at or very close to that point so you can continue to work up your skill as you level. Considering that, if you have tradeskills that you have been neglecting, it might be wise to go do some work on them now before starting on Hellfire.</p>
<p>Regarding Outland itself, it consists of seven zones. In order of difficulty, they are:<br />
Hellfire Peninsula (59-63)<br />
Zangarmarsh (60-64)<br />
Terokkar Forest (62-67)<br />
Nagrand (64-69)<br />
Blade&#8217;s Edge Mountains (65+)<br />
Netherstorm (67+)<br />
Shadowmoon Valley (68+)</p>
<p>Note that Hellfire has been labeled as starting at level 59. Many players think rushing to Outland the instant they hit level 58 is a good idea. While there is some method to that madness, unless you are very well-geared – and chances are, you are not – Hellfire is going to be a very difficult area. Considering that, we do not want to rush headlong into things. Be at least level 59, and come ready to do battle with some challenging areas initially.</p>
<p>The plus side (and the reason people like to go at 58.000) is that those levels tend to move swiftly because 60+ levels take over 2.5x the experience, and the gear upgrades from quests blow the old world stuff out of the water. Endure a level or two of difficult times, and it will become much easier after that, those people figure.</p>
<p>However, you may be enduring difficult times anyway. Some classes have an exceedingly difficult time coming to Outland initially, while for others it is extremely easy. This act was written following the successes and failures of my enhancement shaman. I was doing miserably. I switched to playing a shadow priest and I couldn&#8217;t believe it was still the same zone. The moral of this is not to say that shamans are weak or priests are powerful, but only to point out that some classes make the transition more easily than others. (For reference, the whole leveling guide up until now was written with the shaman, and the rest is being written with the priest.)<br />
A few final notes: the main city in Outland, Shattrath, hosts two rival factions, the Aldors and the Scryers. You will want to pick one. This guide is not going to pick for you. There are many factors that can go into choosing a faction, but ultimately it really doesn&#8217;t matter. The two sides are pretty well the same, with minor differences on reputation rewards and recipes available.</p>
<p>To add to that, there are many other significant factions that you will need to work on. Heroic dungeons, for example, are only unlocked once you have Revered reputation with five different groups. Quartermasters exist all throughout Outland. Rep matters.</p>
<p>Finally, as part of a moneymaking technique, when you reach level 70, any experience you would gain from a quest is converted into cash. Because of this, you will want to ensure you do all quests that would go gray before you hit 70. This is why in the first three zones, we will focus heavily on finishing everything, and also one of the reasons why instance runs will be significant.<br />
Scene 0: Through the Dark Portal (level 59)</p>
<p>OK, got that out of our system? Good, let&#8217;s go.</p>
<p>Clear out your ENTIRE quest log – every last quest, and fly to Blasted Lands. Before you leave Nethergarde Keep, enter the barracks and find the vendor that sells Nethergarde Bitter. Buy one for yourself and hold onto it. It&#8217;s an unofficial quest item.</p>
<p>Ride out to the Dark Portal. Speak with Watch Commander Relthorn Netherwane, who will ask you to speak to his associate on the other side. Pass on through and head to the left side of the stairs and talk to Commander Duron and then Amish Wildhammer. Take the flight to Honor Hold. Marshal Isildor will direct you to Force Commander Danath, who will send you on your first two errands in Outland.</p>
<p>While you&#8217;re in town, look for your tradeskill trainers. There&#8217;s one for every profession . You&#8217;ll have to wait on First Aid and Fishing.</p>
<p>Quests completed: Through the Dark Portal, Arrival in Outland, Journey to Honor Hold, Force Commander Danath<br />
Flight points: The Dark Portal (HFP), Honor Hold (HFP)</p>
<p><img src="http://wow.allakhazam.com/images/zones/MapHellfire.jpg" alt="" width="803" height="545" /></p>
<p>Scene 1: The Path of Conquest (level 59)</p>
<p>Let&#8217;s begin our survey of the land by traveling to the east supply caravan and finishing the quest there, and then returning through town to hit the guard tower in the west to pick up two more quests. Three total now. And that&#8217;s all we can get from all of Honor Hold until we raise our reputation with them.</p>
<p>So let&#8217;s do something to raise it. Ride north a bit to where orcs line the road. Kill a bunch, and collect pieces of metal and wood in the process. Stick to the level 58-59 guys on the upper ridges, and avoid the riders when you can, but kill them if they&#8217;ll patrol into you later.</p>
<p>Quests completed: The Legion Reborn, Know Your Enemy, Waste Not Want Not, Fel Orc Scavengers</p>
<p>Scene 2: Mecca (level 59)</p>
<p>From the western exit of HH, travel due south to the zeppelin crash site, and pick up the two quests there. Head all the way southwest to the Razorthorn Trail where you will pick up the eggs you need. Stay on your mount and ride through the area, and then work from the back to try to get your eggs. Much safer on that end, mostly due to fewer large mama ravagers wandering across the road.</p>
<p>After that, ride straight down the road into Shattrath City. In the center of the city, you will find A&#8217;dal and Khadgar. Follow the two quests, and then make your decision regarding Aldors and Scryers. While the guide will not deal with Aldor or Scryer quests, they are an extra source of something to do sometimes, and you will more than likely want to pick one of the two rather than remaining neutral for no benefit. (Note: this paragraph assumes you have reached level 60. If you have not, this step will have to wait for later. There&#8217;s really no significance to doing it now.)<br />
The other thing to note is that there are portals back to the old world cities in Shattrath. Since there are no trainers or auction houses in Outland, you will need to use those portals to return. Because of this, be sure to get the flight point in Shattrath, just to the east of the center of the city.</p>
<p>Take care of your affairs – notably training if you&#8217;ve reached level 60, and hearth back to Honor Hold when you are ready to continue.</p>
<p>Quests completed: Ravager Egg Round-Up, A&#8217;dal, City of Light<br />
Flight points collected: Shattrath City (Terokkar)</p>
<p>Scene 3: Fire, Brimstone, and More Fire (level 59/60)</p>
<p>Before you begin, return to the Zeppelin Crash and complete Ravager Egg Round-up.</p>
<p>Due east of Honor Hold is The Path of Anguish. Go there and eliminate some demons. Then sneak back to the questgiver east of Honor Hold, and continue southeast to Zeth&#8217;gor.</p>
<p>Zeth&#8217;gor is a fairly nasty area. Casually kill a few orcs until you get a Cursed Talisman, and then report to Expedition Point just north of there to grab the quest Zeth&#8217;gor Must Burn.</p>
<p>The two new quests have you killing random orcs and reaching the various towers inside the stronghold. Definitely kill as you go, or you&#8217;ll get tag-teamed. Follow the east wall into the area, where you should see a tower just inside the wall. Clear out so you can stand below it and use your smoke beacon. The second tower is further along the wall in the back. After you clear the second tower, leave Zeth&#8217;gor and loop around the outside. You&#8217;ll fare better with the felboars outside (who you need to kill anyway,) and the third tower is outside the wall. When you see the northern tower in-between the next two entrances to the fortress, work your way in, clear and smoke it, and then pass all the way south to the final entrance where you will find the last tower.</p>
<p>Return to Expedition Point when you finish. It is entirely up to you if you hang around and finish the talisman quest now. There is a follow-up to it that will wait.</p>
<p>Finish collecting boar meat in the surrounding areas, and then return to HH. (You might also consider killing the demons northeast of Expedition Point for Disrupt Their Reinforcements now, even though it will be addressed in scene 8.)</p>
<p>Quests completed: Ill Omens, Zethgor Must Burn!, The Path of Anguish, Expedition Point</p>
<p>Scene 4: Buzz Off (level 59/60)</p>
<p>We now have more quests available to us in Honor Hold. In the inn, in the barracks, and by the mine around the west side of town, all told you should have the following quests:</p>
<ul>
<li>Cursed Talismans (or Warlord of the Bleeding Hollow)</li>
<li>Hellfire Fortifications</li>
<li>A Job For an Intelligent Man</li>
<li>An Old Gift</li>
<li>In Case of Emergency…</li>
<li>Laying Waste to the Unwanted</li>
<li>Helboar, The Other White Meat</li>
<li>The Path of Glory</li>
<li>When This Mine&#8217;s a Rockin&#8217;</li>
<li>The Longbeards</li>
<li>Weaken the Ramparts (Hellfire Citadel)</li>
</ul>
<p>Report to the zeppelin crash and complete Helboar The Other White Meat, and then head east to the Valley of Bones. Kill buzzards and collect the rest of your zeppelin parts, and then return to the crash site to turn them in.</p>
<p>Quests completed: Helboar the Other White Meat, Smooth as Butter, In Case of Emergency…</p>
<p>Scene 5: Mine (level 60)</p>
<p>After the fact note: Apparently this scene cannot be done without first reaching level 61. Save it for later; it&#8217;ll keep.<br />
Go to the Honor Hold Mine (around the west side of town) and head inside. Kill 12 sappers, and return to Foreman Biggums. He has a follow-up that you may have to wait a level for, but we&#8217;re going to at least pretend to do right now. (Do it when you can, if not now.)</p>
<p>Fight your way to the bottom and kill Z&#8217;kral. It is possible to avoid the sappers on the way down, but one poorly-placed Maiden of Pain, and you&#8217;re facing a three-pull&#8230;and we&#8217;re here for the experience, right?</p>
<p>These 5-line scenes are nice, even when they still take half an hour.</p>
<p>Quests completed: When This Mine&#8217;s a-Rockin&#8217;, The Mastermind</p>
<p>Scene 6: Your&#8217;s (level 60)</p>
<p>Head east toward the Path of Anguish, but go north to the Path of Glory and look around in the fairly open part of the road for Draenei skeletons. They are VERY faint and hard to see. Use your mouse cursor to &#8220;look&#8221; for them. Cleanse 8 skeletons, and then wrap around to the northern ridges around the road.</p>
<p>On the north half of the road, which is the Horde counterpart to where you collected the salvaged wood and metal, there are four large siege engines. They&#8217;re fairly distinctive; you&#8217;ll know them when you see them. Stab westward until you find them, and take a torch to each one of them.</p>
<p>By the time you reach and clear the last two throwers, you will be nearly to Hellfire Citadel, and past Thrallmar. Go northwest from there and locate the Thrallmar Mine. The foreman there is a goblin, so you can do the Horde&#8217;s quests. <img src='http://powerleveling.usfine.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The first quest is in the area to the southwest where you can see crust bursters. And hey, they&#8217;re Marauding Crust Bursters! So kill 15 of those guys as you loot the crates that are around there. And yes, Outland Sucks.</p>
<p>What sucks more is that the follow-up quest is a bit over our heads, and the two quests that come after that are not. We&#8217;ll have to put this on hold, though. But for now, head back down to the Northern Rampart, and take the road west and out to the Temple of Telhamat. Pick up all the quests here (even though we aren&#8217;t doing them yet) and the flight point, and then find the medic in town so you can train First Aid past 300 and maybe use this Netherweave stuff you&#8217;ve been picking up. After that, return to Honor Hold.</p>
<p>Quests completed: The Path of Glory, Laying Waste to the Unwanted, A Job For an Intelligent Man, Outland Sucks</p>
<p>Scene 7: Run the Ramparts (level 60)</p>
<p>The quests in the zone will continue to grow more difficult. Hopefully you&#8217;ve picked up enough gear at this point that you&#8217;re in better shape than when you started. You&#8217;ve got plenty of quests to do, maybe as many as 15, but none that scream out and say &#8220;Do me first!&#8221; and level 61 is still probably a long way away.</p>
<p>So we will continue to plug away at more quests, but quite honestly, the best thing you can do for yourself is get together a group for The Ramparts. It&#8217;s a level 60-62 instance reached from the southern side of the front walls of Hellfire Citadel. (As opposed to Blood Furnace which is up the scaffold and onto the second wall behind it.) A trip through the Ramparts will get a few more pieces of gear you need, and get your experience marker closer to that level 61 cut-off that seems like it won&#8217;t come.</p>
<p>Even with rest experience for most of it, I was only 60% through level 60 at this point. This was starting about halfway through 59. A Ramparts run brought that closer to 75%, plus added a few nice items.</p>
<p>So steel yourself for some longer hauls. It&#8217;d be nice to finish all of the eastern part of the zone in one pass. It&#8217;s not going to be possible, but darnit, we&#8217;re gonna try!</p>
<p>Quests completed: Weaken the Ramparts, Dark Tidings</p>
<p>Scene 8: The Eastern Front (level 60)</p>
<p>If you do this entire scene is one pass, it&#8217;s going to take a long time. (Look at the quests completed list.) Break off as needed.</p>
<p>Head back to Zeth&#8217;Gor and cherrypick a few orcs to finish the talisman quest, and take it back to Expedition Point. As a follow-up, fight your way into the main building in the back to kill Morkh the orc, and bring his armor back.</p>
<p>Go northeast from Expedition Point and fight the demons in this area. Collect 8 Demonic Rune Stones, and then enter the center area of each of the two transporters in the area and blow them up with Kingston&#8217;s Primers.</p>
<p>Report back to Expedition Point and perform the bombing run on the two huge portals. You might need to take two trips, but it&#8217;s doable in one. Completing this will send you to Shatter Point where you get to perform a more interesting bombing run. Again, take two trips if you need to.</p>
<p>Completing this will send you to Honor Point , which is a small outpost just south of where you were bombing. The Alliance commanders there will send you to the nearby Forge Camp to kill some of the workers and the leader of the area, Razorsaw.</p>
<p>The follow-up supposedly goes to the next camp over, but quite honestly you can kill 3 cannons in Mageddon as well rather than heading out to Rage. Complete that quest and then finally head down to the last forge camp, Invasion Point: Annihilator. When you kill Arix&#8217;Amal, he should also drop a quest-starting item that you will want.</p>
<p>We could go home at this point, but if you aren&#8217;t wiped out yet, drop off the cliff to the west. (Not literally, go south and around Thrallmar so you don&#8217;t die.) This is where the Thrallmar mine is, and we still ought to be trying to rescue the Pep Boys. They&#8217;re along the northern rampart guarded by level 62 orcs. Fight in cautiously and open each cage.</p>
<p>Return to the Foreman at the mine and get ready for the most wonderful quest ever. Stanky. Anyway, find the key he&#8217;s looking for, and then report back for one final mission into the actual mine. Kill Ur&#8217;gazz beneath the mine, and you&#8217;re free to hearth back. You&#8217;ve certainly earned it at this point.</p>
<p>Quests completed: Cursed Talismans, Warlord of the Bleeding Hollow, Disrupt Their Reinforcements, Mission: The Murketh and Shaadraz Gateways, Shatter Point, Wing Commander Gryphongar, Mission: The Abyssal Shelf, Go To The Front, Disruption – Forge Camp: Mageddon, Enemy of my Enemy&#8230;, Invasion Point: Annihilator, How To Serve Goblins, Shizz Work, Beneath Thrallmar, The Dark Missive, Return to Honor Hold</p>
<p>Intermission<br />
That should have gotten you to level 61. Equally important, we&#8217;ve wiped out nearly all the quests in the eastern half of the zone. (That is, east of the ramparts by Hellfire Citadel.)</p></div>
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		<item>
		<title>A Guide In The Wild – Word of Warcraft Hunter Pets</title>
		<link>http://powerleveling.usfine.com/a-guide-in-the-wild-%e2%80%93-word-of-warcraft-hunter-pets/</link>
		<comments>http://powerleveling.usfine.com/a-guide-in-the-wild-%e2%80%93-word-of-warcraft-hunter-pets/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 01:52:06 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=721</guid>
		<description><![CDATA[Hunters and similar characters have the ability to tame a beast found on the server, and have it follow them as their loyal companion. It’s a great ability, and has a lot of tactical applications, ranging from sending the companion in to draw aggro from a mob, and shoot it with the Hunter’s ranged attacks, [...]]]></description>
			<content:encoded><![CDATA[<p>Hunters and similar characters have the ability to tame a beast found on the server, and have it follow them as their loyal companion. It’s a great ability, and has a lot of tactical applications, ranging from sending the companion in to draw aggro from a mob, and shoot it with the Hunter’s ranged attacks, to more clever uses of it – pulling mobs around corners and into traps and ambushes.</p>
<p>To tame the beast, you have to find one that’s on the tameable list, and that’s your level or lower. You’ll want to lead it through your traps first to minimize the amount of damage you’ll have to take in taming it, but once you’ve got it, the beast will follow your commands.</p>
<p>Beastmasters have some special abilities for taming (and later training) beasts, and having a Mage handy to turn it into a sheep can be a great way to avoid taking damage while going through the taming process. While not essential to getting a wow hunter pet, they can make it a bit less traumatic.</p>
<p>World of Warcraft hunter pets come in three general varieties: Ferocity pets have 5% on their hit points, do 10% per attack, but have armor of 0%. Tenacity pets have 0% to their attack bonuses, 5% to their armor and 10% to their hit points. Cunning pets have 5% in all three categories. If you’re doing a lot of soloing, a Ferocity pet is generally preferred; if you’re in a small group, a Tenacity pet can make up for the lack of a true tanker archetype. The Cunning pet archetypes tend to be less popular, because they’re not specialized towards one style or another.</p>
<p>After picking the type of wow hunter pet you want, and taming it, there comes the matter of upkeep. Your pet will need food; some pets (Wolves) eat only meat. Others eat only bread and fish. Two pets (Bear and Boar) eat anything. The reason you want to keep your pet fed is because the amount of damage they do is a function of how happy they are, and feeding the pet is the best way you have of ensuring their happiness. One reason why bears (a Tenacity pet) are so common is because if you keep them well fed, they get a 25% bonus to their damage, which overcomes their main drawback for pet type.</p>
<p>There are a lot of exotic pet types, and most pets can be trained up in a special attack type or two. These pets and their special abilities are fairly minor; there isn’t a significant drawback to keeping your pet selections limited to ones that are thematic or appropriate to your character. The other route to go for is getting pets that are difficult to get at a particular level.</p>
<p>One brief note – wow hunter pets will tend to have their image sized relative to their level. When you first tame one, you may discover that it shrinks right before your eyes. As you level up, your pet will level up, and get larger. This can be good and bad; for flying pets, wings aren’t clickable areas, and as they get larger they can be harder to manage. On the other hand, for a large landbound pet, they can also block Line of Sight, which can be handy when dealing with mobs.</p>
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		<item>
		<title>Level up fast in MapleStory</title>
		<link>http://powerleveling.usfine.com/level-up-fast-in-maplestory/</link>
		<comments>http://powerleveling.usfine.com/level-up-fast-in-maplestory/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 01:27:13 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[Maplestory]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=717</guid>
		<description><![CDATA[level 10:
Start training at Henesys Hunting Ground for a bit, probably snails and slimes. Try party&#8217;ing with someone that will help you, and don&#8217;t loot off of them, have them do it for you, that&#8217;s basically stealing .
If you get bored at the HHG, then go to the slime tree in Ellinia and train there, [...]]]></description>
			<content:encoded><![CDATA[<p>level 10:<br />
Start training at Henesys Hunting Ground for a bit, probably snails and slimes. Try party&#8217;ing with someone that will help you, and don&#8217;t loot off of them, have them do it for you, that&#8217;s basically stealing .<br />
If you get bored at the HHG, then go to the slime tree in Ellinia and train there, since you get 10 exp from slimes, if you even have NX get the dbl exp card, and level faster You can also do Henesys PQ as well. If you get bored with all these things, then rest for a bit because you probably played too much, then come back later.<br />
Also doing all the quest available to you helps you lvl faster as well, but if you get them done before the lvl 15 quests are available then kill some slimes.</p>
<p>Level 21:<br />
You probably want to do KPQ up to 30, from 30 get your 2nd job, and from 30-50 do the CPQ all the way, it&#8217;s very easy to level here.<br />
The only thing you don&#8217;t gain here is meso&#8217;s, and you don&#8217;t lose exp when you die either.<br />
I would suggest doing a Trade Win (basically each team takes turn winning, this way you can lvl way faster), after lvl 40 you can do either a trade win, or just normal cpq. Oh when you are at lvl 30, you probably want to find a good friend that will help you because at 30, you are weak and mostly are miss&#8217;s so you want to get  maple story mesos some higher lvl then you to help you out.</p>
<p>From 51-70:<br />
I would recommend LMPQ, you get good items and you can sell, them and you can make meso&#8217;s easily, if you play all day on LMPQ you can make over 1 mill meso&#8217;s.<br />
Then at 70, get your third job, and just train until you get to lvl 71, and from there you can do the Megatia PQ.</p>
<p>I hope I could do something usefull for you. If you have any quesiton else, just post here, I will try my best to give you a hand. Good luck!</p>
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		<item>
		<title>Starting Area Power-Leveling</title>
		<link>http://powerleveling.usfine.com/starting-area-power-leveling/</link>
		<comments>http://powerleveling.usfine.com/starting-area-power-leveling/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 05:15:44 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=715</guid>
		<description><![CDATA[This is a little trick i&#8217;v been using ever since release that I have decided to share with the WoW community. The main purpose is to make your leveling experience from roughly 1-7/8 as quick as possible. Although the starting area for any race can be done with ease and very quickly, this guide will [...]]]></description>
			<content:encoded><![CDATA[<p>This is a little trick i&#8217;v been using ever since release that I have decided to share with the WoW community. The main purpose is to make your leveling experience from roughly 1-7/8 as quick as possible. Although the starting area for any race can be done with ease and very quickly, this guide will help you level from 1-6 in roughly 30mins. Everything I have tested (being straight questing VS. my trick), this always turns out ahead.<br />
*Note*: This is meant only for melee classes, casters will have a tough time with this.</p>
<p>Here is how you do it with each melee class:</p>
<p>Warrior: The easiest to do it with aside from the rogue. The first thing you do is make sure your HP is at max. Next, keep on running and targeting the mobs as you are running towards them (putting you in battle), hitting them and getting the aggro. Do this until you have roughly 3-4 mobs on you (depending on your lvl at the time). When Rend is available, make sure to apply it to each mob once, and use Heroic Strike to take everything out from there on. At L1, you should take about 3 L1-2 mobs. At L2, you can probably take 3-4. You should get the idea, as well as the feel for how much you can handle after the first level. *NOTE* If you are a Troll Warrior, use the same tactics as the rogue.</p>
<p>Rogue: The easiest to do this with, and the most XP/hr I have gotten in the Starting Area. Again, make sure your HP is at max before attempting it. As a rogue, you will start out with Throwing Weapons. Make these your aggro attacks. Target 1 mob and throw. Repeat until you have roughly 3-4 mobs on you (again, depending on your level). If you do this correctly, you can take each mob as it arrives at you, killing it before the next arrives. For L1 mobs, use 1 Sinister Strike than Eviscerate, and normal attack until it is dead. This way, you conserve Energy for the next mob you will be fighting. The XP/hr I have gotten on average is 11k, getting different results with different starting areas.</p>
<p>Hunter: This is different from the above tactics, and somewhat strays from the whole idea. Again though, we&#8217;re trying to minimize the time you will spend in the Starting Area. You can do the rogue tactics with the Hunter, but it will not be as effective, and you will have to cut the number of mobs you can take. Target a mob, roughly around your level, and kite it until you get melee. If you can kite well enough, the mob should be dead before it even gets melee. A Raptor Strike will take it out though if it manages to get through. Right after this mob goes down, quickly target another. Thats pretty much it. *NOTE* If you choose a Night Elf Hunter, you can get out of there within 20mins. Go to the Grell camp and use the above tactic. I have achieved 12k XP/hr from simply doing this until 7-8. After 3-4, move to the Grellkin camp for the higher levels.</p>
<p>Shaman: Just throw on your Rockbiter buff and use the same tactic as the Warrior.</p>
<p>Paladin: Throw on Seal of Righteousness and use the same tactic as the warrior, healing if needed.</p>
<p>This pretty much sums up the guide. Just a few tips to throw in though:<br />
1. Dont train when you hit 2, go when you hit 4. More time killing, less time running around.<br />
2. This works best in the Undead and Human Starting Areas.<br />
3. If you can and after you get proficient, you can throw in quests also. Once you get to know where to go at which levels, this will become alot easier, but will get you alot more xp.</p>
<p>I know this guide only helps until L7-8, but it will shave off about 30-40mins. Not alot, but it just works alot better than questing, and the mobs go down so easily, its hard to look past it.</p>
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		<item>
		<title>Azuarc&#8217;s leveling guide for Alliance</title>
		<link>http://powerleveling.usfine.com/azuarcs-leveling-guide-for-alliance/</link>
		<comments>http://powerleveling.usfine.com/azuarcs-leveling-guide-for-alliance/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 06:32:47 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=713</guid>
		<description><![CDATA[As I have often seen requests for a leveling guide on the site, I have decided to simply write my own. It won&#8217;t be linked into WoWreader or anything fancy, but it should be a decent alternative to some of the other popular guides out there.
Truth told, the most important part of the guide to [...]]]></description>
			<content:encoded><![CDATA[<p>As I have often seen requests for a leveling guide on the site, I have decided to simply write my own. It won&#8217;t be linked into WoWreader or anything fancy, but it should be a decent alternative to some of the other popular guides out there.</p>
<p>Truth told, the most important part of the guide to read is this one. If you read none of the rest, you might very well get most of the benefit. This portion of the guide simply talks about leveling fundamentals and what you will need to do in general. From there, you can easily adopt your own questing pattern for whatever you want to do. The rest is just my suggestions for how to go about that.</p>
<p>Who this guide is for and who it is not for</p>
<p>There are a few different kinds of people who want a leveling guide.</p>
<p>People racing to max level. This guide is not specifically intended for those people, but they can certainly use it. I raced a character using the guide just to see how well I did with it and I&#8217;m fairly pleased. (Will post results when I finish and get to 70.)<br />
Veteran players looking to level quickly. Maybe your main is Horde and now you want to play Alliance. Maybe you&#8217;re just starting up a new alt. But as much as you want to enjoy the ride to 70, you don&#8217;t want it to be drudgery.<br />
New players. If you are a new player, do yourself a favor, and do NOT use a leveling guide – any leveling guide. You want to learn the game, not shortcut your way to the top. At most, use the guide for a reference for &#8220;where should I be going at level 46?&#8221;</p>
<p>The goal here is to generate a character that you want to play at level 70. That mostly goes in-hand with the second group.</p>
<p>Also, this is an Alliance guide. Unfortunately, I don&#8217;t know Horde questing nearly as well. For you Hordies out there, I recommend taking a look at Jame&#8217;s guide. Jame is best-known for his Alliance leveling guide, which I&#8217;d also like to give a nod to, but he has also written a Horde guide that, unlike Joanna&#8217;s or Brian Kopp&#8217;s guide, is free.</p>
<p>Leveling Tactics</p>
<p>There are basically four ways to level.</p>
<p>Do every single quest you can possibly find.<br />
Kill every creature you can find, usually staying in one general area and killing respawn. (&#8221;Grinding&#8221;)<br />
Run instances almost exclusively.<br />
Somewhere between each of these, doing the most pertinent quests and killing your way through them, sometimes pausing to run an instance a single time.</p>
<p>The policy of most leveling guides is to use tactic #4, although they typically cut out all instances, recommend you do no tradeskills because it&#8217;s &#8220;easier to wait til you get to max level to do one,&#8221; and proceed from quest to quest and camp to camp with extreme efficiency. I actually disagree with this credo, and find it much easier to do the tradeskills as you go and am all for it if you want to run an instance once. (Emphasis on once.) You do actually want to have some fun while you&#8217;re leveling your character, or you won&#8217;t enjoy him/her at 70.</p>
<p>Before Starting</p>
<p>This guide starts at level 12, in Darkshore. You are welcome to depart from the guide as you like, but that is where it begins. Get yourself to level 12 or 13 in your starting area, and get to Auberdine. (I will defend my choice of Darkshore in part 1 of the guide, and we will be visiting Bloodmyst Isle as well.)</p>
<p>Additionally, because Dwarves, Gnomes and Humans will already have to travel to reach here, I&#8217;m recommending everybody gets their flight points for each of the major cities. In other words, have the flight points for Stormwind, Ironforge, Menethil Harbor,  (Thelsamaar is easy to grab along the way,) Auberdine and Darnassus. Yes, Night Elves and Draenei, too. Having that Stormwind flight point will pay off later.</p>
<p>And be prepared to make each of the items in the next section happen.</p>
<p>Efficiency Techniques</p>
<p>Time in World of Warcraft is basically spent in three ways: hacking and slashing past enemies, traveling to quest locations and new zones, and other support activities like selling drops, buying arrows, browsing the auction house, and practicing a tradeskill.</p>
<p>While you are not prohibited from doing anything else, the key to leveling quickly is to minimize your time not spent in combat, and maximize the rate at which you can kill things.</p>
<p>This means you need to do as many of the following as possible at all times:</p>
<p>1. Kill your way through.</p>
<p>Don&#8217;t shirk, don&#8217;t avoid, don&#8217;t be dainty. Not only does it mean less experience, but it also sometimes makes things harder for you when the mob you avoided sees you later and joins a fight. Fight anything that gets in your way, and attack everything in a camp.</p>
<p>However, know what is worth killing. Obviously there will come a point when you *don&#8217;t* want to kill everything. If you are level 11, you don&#8217;t need to be fighting level 6 beasts that decide to nip at your heals. Likewise, you don&#8217;t want to be consistently fighting things over your level, or more than one at a time, unless you have very specific reason. The previous rule applies to anything between your level and 2-3 levels below it. Anything else is usually not worth the time invested.</p>
<p>2. Stay out in the field as long as possible.</p>
<p>Empty your bags COMPLETELY when you can. Do not tote something you &#8220;might&#8221; need or that you are saving for the bank. That&#8217;s what mules are for – create an alternate character you sit next to a mailbox and just return the mail as you want those items. You will need all your bag space, especially if you don&#8217;t use a higher level character&#8217;s money to buy yourself big bags.</p>
<p>Instead, organize your bags. Put all your permanent supplies like your hearthstone in the first one, put all your tradeskill pick-ups and other items you want to send to your mail alt in the second, keep all your quest items in the third. If you&#8217;re fortunate enough to not need the fourth bag for something specific (like a quiver of arrows,) consider it an extension of your backpack. And use your backpack for all the random vendor junk you pick up. You should seldom have to leave stuff rotting – if your bag space to carry more stuff is running out, that&#8217;s often how you know it&#8217;s time to go find a vendor. If you do have to destroy though, make sure you keep all weapons that drop and preferably armor as well. Past about level 10, they&#8217;re easily the most valuable drops other than items that should obviously be worth money.</p>
<p>Let me reiterate that for one other point. Pick up EVERYTHING. There&#8217;s no reason to leave it behind unless your trips become huge marathons. And as a result, when you loot, hold shift while you right-click the body. I recommend turning Click to Move on in the options menu. This way you can just click from afar, scoop, and keep moving. Don&#8217;t stop and analyze what you&#8217;ve got; you have time during fights or while running places for that. But pick up everything so you can sell everything, as that will lead to having more money.</p>
<p>Regarding money, do not spend it on anything that is not training, flights, combat supplies, or bigger bags. You&#8217;ll get gear along the way. There is no need to shop for it, or worse, monitor auctions. You want to have the money for your mount at level 40.</p>
<p>3. Just because you can do something doesn&#8217;t mean you should right now.</p>
<p>You do not want to return to town the instant you finish a quest, just because you finished a quest. Some zones are so large that traveling well across them, only to realize the next quest you were going to do wasn&#8217;t far away can cost you over 10 minutes. Why waste two trips back and forth to town? And why repeat this process for 10 out of every 30 minutes?</p>
<p>And, of course, plan out your quest order. The guide should do that for you, but if you decide to deviate from that, consider that you want to be doing quests that are in the same area at the same time, and if you know that one quest leads to another somewhere else, keep that in mind when deciding what to do -now-.</p>
<p>The other side of this is that many people will often say that a zone starts at a certain level. For example, Un&#8217;goro Crater starts at level 49 ot 50. Quite honestly, if you go to Un&#8217;goro at that level, you will find it VERY difficult, and only for the VERY limited set of things you can actually do. Don&#8217;t run off to Duskwood at 18 or Stranglethorn at 30.</p>
<p>4. Maximize your downtime.</p>
<p>Yes, that&#8217;s right, maximize. As in maximize the benefit you get from it. Traveling back to town, or worse, to a city, is usually a waste of time you want to avoid. Never stop, drop and roll to town unless you need to stop playing. Just because you hit level 14 doesn&#8217;t mean you need to instantly run off and train; you&#8217;ll be quite disappointed at some levels.</p>
<p>You generally need to go to a vendor when your bags are full. You need to go to *town* when there are no other vendors, when you have quests to turn in, or your bags are overflowing with stuff you don&#8217;t want to sell. If you do happen across another vendor outside of town, use him. There will almost never be anything you need to buy from that guy, but it does give you a chance to unload the six or so slots of gray items in your backpack that you might need later.</p>
<p>When you get to town, hit all the questgivers you need to. Check your log to make sure you don&#8217;t miss anything that&#8217;s complete. The synopsis at the top of the quest description will indicate if the quest finishes somewhere else. Also, every time you return to town, you need to do three things from the vendors there – you need to unload, you need to reload, and you need to repair. Don&#8217;t leave town without being fully prepared to go out on another week-long safari. Ever. You should extend that last statement to beyond the leveling guide. (I get very irritated at players who show up to instance groups, die twice, and need to leave to repair because their equipment is all broken.)</p>
<p>So you&#8217;ll want to avoid unnecessary trips to places, but sometimes trips are necessary. Returning to town, flying to Stormwind or Exodar to train, hitting up an out-of-the-way questgiver…any time you are traveling, make use of that time! Plan your next moves, your talent points, or anything else. Get a drink, change your CD, or use the bathroom if you can. But never just sit there looking stupid. God gave you the auto-run button for a reason! Learn to do your chatting on the move and steer with the arrow keys.</p>
<p>When you do finally go back to a major city, that is when you should think about quickly logging onto your mule, return every mail you might be able to use, and make use of those supplies. All those herbs, ore, and cloth you&#8217;ve got piling up? Now&#8217;s the time to put them to use, while you&#8217;re going to be near a trainer anyway. Of course, don&#8217;t forget you have bank space as well, if you don&#8217;t feel like mailing everything back.</p>
<p>5. Plan your log-outs and your hearthstones.</p>
<p>Your hearthstone is a free ride back to the nearest inn no more than once per hour. And as a result, it should be set to take you to the closest inn. You will NEVER need to hustle back to Ironforge. So long as you are leveling, set your hearthstone wherever you are working so it can be used as a quick trip to town.</p>
<p>Keep in mind, the intended purpose of the hearthstone is to get you to a safe place to log out. Do not use it to save you a 30 second walk back to town. Do use it to save yourself a long trip, especially if you&#8217;re feeling weary and ready to call it for the night. **You can easily stop the guide at the end of any scene.**</p>
<p>However, before you log out, ask yourself if there&#8217;s any little side-trips you need to make. One of the best times to use your hearthstone is to return from a trip to the city. If you&#8217;re in Desolace and you need to travel all the way to Ironforge to train, that&#8217;s not a trip you want to make in both directions. Likewise, if you find yourself making such a trip and your hearthstone isn&#8217;t ready, but you aren&#8217;t likely to need it right away the next time you&#8217;re playing, find an inn near where you are and hearth when you come back the next day.</p>
<p>But always make sure you are getting rest experience when you log out, unless it&#8217;s for a half hour to eat dinner or something else quick. There&#8217;s basically no reason not to, and it&#8217;s like earning experience while you&#8217;re not playing. You might not go the full 10 days without playing your character, but even 10 hours is enough to make a noticeable difference.</p>
<p>6. Play smart.</p>
<p>Develop yourself a battle plan that you use for fighting most creatures that kills them fairly quickly without consuming a ton of health or mana. A priest might start with a Smite from the edge of range, followed by a Mind Blast, and then back-up while casting Shadow Word: Pain and Renew on themselves before their opponent reaches them. This will not only mean your opponent is at least a third dead before reaching you, but you are also well-fixed for the battle. Compare that to starting with the instant spell Shadow Word: Pain that immediately makes your opponent come running as you stand there waiting for the global cooldown before doing anything else.</p>
<p>Casting spells or using abilities throughout an entire battle is a surefire way to end up with no mana. There is a game mechanic called the &#8220;five second rule&#8221; that applies to all mana-users: your spirit regenerates mana, and that regeneration turns off for 5 seconds after every spell (or other mana-using ability, hunters,) that you finish. This is why the quick burst in the beginning of the fight I describe for the priest above, and then wanding to death, is actually very smart. Mana is a limited resource, so save it for when it genuinely helps or when it will otherwise go to waste. It might be fun to finish off your opponent with a big instant attack, but unless it saves you much time, health, or aggravation, it&#8217;s not worth it. Drinking time is downtime! (Obviously, rogues and warriors need to think about this a little bit differently.)</p>
<p>On top of your basic battle plan, don&#8217;t just sit and watch your character auto-attack. While you are not intent on doing something else, you should be looking around you with the mouse. You never know what patrol or hostile player is sneaking up behind you, or what quest target happens to be passing by.</p>
<p>And it&#8217;s probably needless to say, you should probably use the best leveling spec for your class. A protection warrior is just a wee bit slower than fury. Healing builds are for running instances, not getting your level up.</p>
<p>7. Avoid groups. Do not shun them.</p>
<p>Contrary to what some leveling guides tell you, you should not never ever get into a group, but don&#8217;t work with other people unless it&#8217;s someone you know that is very solid and reliable, or you genuinely need groupmates for a particular task. Once you finish what you&#8217;re doing, unless you&#8217;re feeling generous, say goodbye to your groupmates. While the human contact is sometimes nice, other people tend to only slow down a determined person.</p>
<p>8. If you&#8217;re going to have a tradeskill, have a tradeskill.</p>
<p>Start it from level 5, and keep up with it for whatever good it can do you. Don&#8217;t let your alchemy hold you back as you carry around 8 different types of potions, eating up bag space. But if you can make yourself some nice leather armor if you take the time to do so, that&#8217;s usually a good idea.</p>
<p>If you&#8217;re doing herbalism or mining, it&#8217;s perfectly acceptable to work your way toward a spawn, but the same rules as before apply – clear your way to it. Don&#8217;t rush past.</p>
<p>At the very least, make sure you work on First Aid unless you&#8217;re a tailor that can heal. Bandages are very nice for saving time eating (or drinking if you can heal.) Tailors need the cloth for making clothing, of course, but even then I still recommend you invest some interest in making band-aids.</p>
<p>Remember to mail off materials you accrue to a bank mule so you don&#8217;t have to deal with them immediately or limit your inventory slots.</p>
<p>9. Breaks are good in moderation.</p>
<p>So are snacks. Don&#8217;t play for 8 hours straight without getting up once. It&#8217;s more likely you&#8217;ll have to worry about the other side, of taking too many breaks, but it&#8217;s still important to mention.</p>
<p>Final Notes</p>
<p>I do not take the stance most guides and probably players do about mods. I personally feel there should be no reason you should feel like you need a mod in order to play the game. As such, you will never hear me reference anything using one and I will almost never give you coordinates. You&#8217;re welcome to use them, but I&#8217;m not going to tell you to check TitanPanel to make sure you&#8217;re getting 6000 xp/hour, or that Quickloot will help you move from mob to mob quickly.</p>
<p>If you play on a PvP server, you will need to plan accordingly. Some of my zone choices are downright wretched on PvP servers, as I do thrust you right into Ashenvale, Thousand Needles, and Stranglethorn. But for PvE, I actually think it is the best course, so you&#8217;ll just need to read my alternatives at each level if you can&#8217;t stand the ganking.</p>
<p>And you *should* know how to get to Auberdine already, but if you&#8217;re a Horde-for-life player that just rolled Alliance, remember the Deeprun Tram will take you from Stormwind to Ironforge, and from there you have to go on foot. Leave Ironforge and follow the road east to the end of the zone. When it forks near the zone wall, you can go either way, but take the south road so when you get to Loch Modan and start north, you can pause at Thelsamar and get the flight point. Go all the way north with the road into Dun Algaz, be prepared to possibly die to orcs running through there, and then take the road in Wetlands all the way north and then west to Menethil Harbor. Again, be prepared to die a couple times along the way, and be prepared to die even more if you think using the Spirit Healer is actually going to save you time. Get the flight point in Menethil, and then take the boat on the right (North) dock to Auberdine. That will cover Humans, Dwarves and Gnomes; Draenei and Night Elves should have no trouble finding the place, but you should run this in reverse and get your Stormwind flight point.</p>
<p>Finish your starting area, and make the trip no earlier than level 12. Some classes have things that open up to them at level 10 or level 12 in their home area that you don&#8217;t want to miss, such as priest racials, paladin rez, shaman Call of Fire, warlock voidwalker, etc. You actually should be able to get to level 13 in your starting area, but get to at least level 12.</p>
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		<item>
		<title>Level to 80 in World of Warcraft Fast</title>
		<link>http://powerleveling.usfine.com/level-to-80-in-world-of-warcraft-fast/</link>
		<comments>http://powerleveling.usfine.com/level-to-80-in-world-of-warcraft-fast/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 01:13:47 +0000</pubDate>
		<dc:creator>herry</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://powerleveling.usfine.com/?p=711</guid>
		<description><![CDATA[So you wanna have a level 80 in no time. Well you came to the right place. Sometimes it takes months just to get there but with my tips you will be there in a month in no time.
Log on to World of Warcraft. Make a character. Go to the Auction house and buy at [...]]]></description>
			<content:encoded><![CDATA[<p>So you wanna have a level 80 in no time. Well you came to the right place. Sometimes it takes months just to get there but with my tips you will be there in a month in no time.</p>
<p>Log on to World of Warcraft. Make a character. Go to the Auction house and buy at least fifteen slot bags.</p>
<p>A major power leveling is when you log out is to save your character is a city and to get 200 percent experience. Therefore, you will level faster. When you hit level 40 make sure to get your riding mount. When your sixty make sure to get your flying mount.</p>
<p>Play as much as you can from four to five hours and then hearth your character to a city. When you hit around level 75 start doing dungeons and you will 80 before you know it. When your level 76 try to get the faster flying mount.</p>
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